How Weird Are You?

Let’s start the week having some fun! How would you define normal? How about weird? In which category would you put yourself?

This is not a clinical test, it’s just a way to remind you that normal is a very relative thing and that being weird is not that bad. After all, is normal to want to start the week with a smile, isn’t it?

weird2Take just now this quick and easy quiz and find out how weird are you!

How Weird Are You?

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Leave a comment below to tell us what you’ve got!

The post How Weird Are You? appeared first on Change your thoughts.

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Stranger Things Rendered in Amazing Plans

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via GIPHY

Maybe it’s the eighties nostalgia. Maybe it’s the cast of lovable characters (a few reminiscent of The Goonies). Or maybe it’s just a break from reality via a fantastical monster. Whatever your reason for watching (binging) it, the hit Netflix series Stranger Things has left fans yearning for Season 2. 

Till then, we have the next best thing: drawings of two major S.T. settings from architect Boryana Ilieva, who creates studies of space and light in cinematic architecture. Warning: the following contains spoilers regarding the first season.


Copyright Wikimedia user Lowtrucks - Own work, CC BY-SA 4.0


via Boryana Ilieva


via Boryana Ilieva


via Boryana Ilieva

 The first episode of Stranger Things introduces us to a crew of geeky tweens playing “Dungeons and Dragons” in ring leader Mike Wheeler’s basement. (Think basic eighties furniture and walkie-talkies strewn about.) This room is later used to sequester Eleven (Elle for short), the psychokinetic runaway fleeing a government lab.


via Boryana Ilieva

via Boryana Ilieva

A quick flight upstairs is the bedroom of Mike’s older sister, Nancy Wheeler, the quintessential role model dating a classic sleaze ball. Admittedly, the minor drama in Nancy’s subplot provides a breather throughout the series. 


via Boryana Ilieva

via Boryana Ilieva

Although the nuclear family — and their home “the two-story house at the end of the cul-de-sac,” — may look picture perfect, secrets inundate this household. We all remember when Nancy’s boyfriend snuck in through the window. And while it remains Eleven’s hiding spot for most of the series, this particular setting feels like a respite in contrast to Will’s home. We’ll take this false sense of security over the “upside down” anytime!


via Boryana Ilieva

via Boryana Ilieva

As ominous as those Christmas lights are, they certainly add a quaint charm to this beautiful plan of Will Byers’ home. This setting’s anxiety-ridden scenes appear innate to its design, however. Does that hallway seem extra long and narrow? The amount of time it takes Will to race down it leaves viewers on the edge of their seats.  While interactions between these walls (literally) remain sinister, the colors of this particular drawing express the abode’s impending doom.

At the end of this evaluation, one can only feel sorry for Jonathan, the good-guy dealing with the resulting panic. 

For more from Boryana Ilieva check out her Instagram account

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💙 Wishing Tree on 500px by Craig Bill, Austin/Midland,……

💙 Wishing Tree on 500px by Craig Bill, Austin/Midland,… http://ift.tt/224oRkZ

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Complete Collection of Participants and Projects for the 2016 Istanbul Design Biennial Revealed


Human Helmet, Daft Punk (2005). . Image Courtesy of Istanbul Design Biennial

Human Helmet, Daft Punk (2005). . Image Courtesy of Istanbul Design Biennial

As the month-long 3rd Istanbul Design Biennial draws near, the Istanbul Foundation for Culture and Arts (İKSV) have revealed a full list of projects and participants. Curated by Beatriz Colomina and Mark Wigley, the biennial—which is titled Are We Human? The Design of the Species: 2 seconds, 2 days, 2 years, 200 years, 200,000 years—will revolve around one pressing provocation: that design itself needs to be redesigned.

Presenting more than 70 projects from five continents by designers, architects, artists, theorists, choreographers, filmmakers, historians, archaeologists, scientists, laboratories, institutes and NGOs, the exhibitions will be spatialized by Andrés Jaque and the Office for Political Innovation and spread across five main venues – the Galata Greek Primary School, Studio-X Istanbul and Depo in Karaköy, Alt Art Space in Bomonti, and the Istanbul Archaeological Museums in Sultanahmet. The work of a dense array of international writers, video makers, and designer researchers will also be presented online.

70 Projects Presented in Four “Clouds”

Aimed at rethinking design for an age in which design has gone viral, the biennial is organised in four overlapping “clouds” of projects:

  • Designing the Body explores all the different ways in which the human body itself is a highly unstable artefact that is continually reconstructed, from the unique way our hands work to the latest research on the brain. Every dimension of the human is continuously adjusted, augmented or replaced. 
  • Designing the Planet asks us to rethink the human design of vast territories and ecologies. The human radiates design in all directions and encrusts the planet in layer upon layer of artifacts as a kind of geology. 
  • Designing Life looks at the new forms of mechanical, electronic and biological life that are being crafted. A fusion of machines, organisms, computation, and genetics is moving from the laboratory into everyday life, the land, the air, and the oceans. 
  • Designing Time presents a unique archaeology ranging from the deep time of the very first human tools and ornaments to the ways in which social media allows humans to redesign themselves and their artefacts in as little as two seconds. 

Invited Projects and Participants

  • The Shepherd, Bager Akbay (Turkey)
  • Mutant Space, Atif Akin (Turkey)
  • Observer Affect / Observer Effect, Zeynep Çelik Alexander (Turkey), Vanessa Heddle, Elliott Sturtevant (Canada)
  • Mixed Being, Lucia Allais (United Kingdom/Italy)
  • Archaeology of Things Larger than Earth, Pedro Alonso and Hugo Palmarola (Chile)
  • Milano Animal City, Stefano Boeri (Italy)
  • Window Behaviorology, Atelier Bow-Wow / Yoshiharu Tsukamoto Laboratory at Tokyo Institute of Technology / YKK AP Window Research Institute (Japan)
  • Space Design by Galina Balashova, Galina Balashova (Russia), Philipp Meuser (Germany)
  • Fictional Humanisms: A Critical Reportage, Marco Brizzi & Davide Rapp (Italy)
  • 1 Brain, 100 Billion Neurons, 100 Trillion connections, Brown Institute for Media Innovation, Center for Spatial Research with the Zuckerman Institute, Columbia University (USA) 
  • Texas City Landscan, Center for Land Use Interpretation (USA) 
  • Conflict Urbanism: Aleppo, Laura Kurgan (South Africa/USA) and the Center for Spatial Research (USA)
  • The Immortal, Revital Cohen (United Kingdom), Tuur Van Balen (Belgium) 
  • Going Fluid: The Cosmetic Protocols of Gangnam, Common Accounts, Igor Bragado (Spain), Miles Gertler (Canada)
  • Art Fiction François Dallegret (Canada) 
  • Human Treasure, Tacita Dean (United Kingdom) 
  • Kontrollraum / Control Room, Thomas Demand (Germany) 
  • Unspoken, Diller Scofidio + Renfro (USA) 
  • World Brain: Automatism, Stéphane Dougoutin (France), Gwenola Wagon (Canada)
  • The Unstable Object (II), Daniel Eisenberg (USA)
  • You will not be able to do it, Keller Easterling (USA)
  • The Designer Designed by the Humans, estudioHerreros (Spain)
  • Portable Indo Pacific, Fake Industries Architectural Agonism and UTS (Spain/Australia)
  • A Natural History of Human Rights, Forensic Architecture in collaboration with FIBAR: Baltasar Garzón, m7red and Irendra Radjawali (United Kingdom/Spain/Brazil/Argentina)
  • City of Abstracts and Lectures from Improvisation Technologies, William Forsythe (Germany/USA)
  • The Breaking Point, or The Paradox of Origins, Anselm Franke (Germany)
  • Welcome to the Anthropocene, Globaïa (Canada) 
  • Space Debris 1957-2016, Stuart Grey (United Kingdom)
  • 5TH HELENA, Mathew Hale (United Kingdom)
  • 51Sprints, Het Nieuwe Instituut (Netherlands) 
  • City of 7 Billion, Joyce Hsiang, Bimal Mendis (USA)
  • MUSSELxCHOIR, Natalie Jeremijenko (Australia)
  • GUINEA PIGS; A Minor History of Engineered Man, Lydia Kallipoliti, Andreas Theodoridis (Greece/USA) 
  • Anatomy and Safe, Ali Kazma (Turkey) 
  • “It is obvious from the map,” Thomas Keenan (USA) and Sohrab Mohebbi (Iran), with Charles Heller (USA) and Lorenzo Pezzani (Italy)
  • Embodied Computation, Axel Kilian (Germany)
  • The Perfect Human, Jørgen Leth (Denmark)
  • The Anthropophagic Body and the City: Flavio de Carvalho, Jose Lirá (Brazil)
  • Open Future, The Living / Sculpting Evolution Group, MIT Media Lab (USA)
  • Maropeng Acts I & II, Lesley Lokko (Ghana)
  • Memex, Marshmallow Laser Feast, Analog, FBFX, Duologue (United Kingdom) 
  • Köçek Dance Floor, m-a-u-s-e-r (Germany/Turkey)
  • Glitter Disaster, McEwen Studio (USA)
  • The Institute of Isolation, Lucy McRae in collaboration with Lotje Sodderland (United Kingdom)
  • Ines-table, Enric Miralles (Spain)& Benedetta Tagliabue (Italy)
  • Manchas Mies, Domi Mora (Spain)
  • An Unfinished Encyclopedia of Scale Figures Without Architecture / Model Furniture, MOS Architects (USA) 
  • Architektur / Räume / Gesten, Antoni Muntadas (Spain)
  • Nine Islands: Matters Around Architecture, NEMESTUDIO, Neyran Turan & Mete Sonmez (Turkey)
  • Please let me go, away…, New Territories / M4 with Pierre Huyghe (Thailand/France)
  • Frederick Kiesler’s Magic Architecture: Caves, Animals, and Tools from the Prehistoric to the Atomic Era, Spyros Papapetros (Greece)
  • A Media Archaeology of Ingenious Designs, Jussi Parikka (Finland), Ayhan Ayteş (Turkey)
  • Objects of Daydreaming, PATTU, Cem Kozar, Işıl Ünal (Turkey)
  • South Africa on the Cusp of Revolution, Martha Rosler (USA)
  • Beirut Bombastic!, Rana Salam (Lebanon) 
  • White on White, Alfredo Thiermann & Ariel Bustamante (Chile)
  • Spidernauts… Dark webs…, Tomás Saraceno (Argentina)
  • The Connectome: A New Dimension of Humanity, Seung Lab, H. Sebastion Seung & Amie R. Sterling (USA)
  • The Visit, SO? (Turkey)
  • Autonomy of Images, Hito Steyerl (Germany)
  • Portable Person, Studio Works (USA) 
  • Archaeology of Violence (The Forest as Design), Paulo Tavares (Brazil) & Armin Linke (Germany)
  • The Microbial Design Studio: 30-day Simit Diet, Orkan Telhan (Turkey)
  • Museum of Oil—Deep Space and After Fire Territorial Agency (Italy/Finland/United Kingdom)
  • Voyager—Humanity in Interstellar Space, Universal Space Program, Evangelos Kotsioris (Greece) and Rutger Huiberts (Netherlands) 
  • The Hand—The Whole Man in Miniature, Madelon Vriesendrop (Netherlands)
  • Detox USA, Mark Wasiuta (Canada), Florencia Alvarez (Argentina) 
  • Information Fall-Out: Buckminster Fuller’s World Game, Mark Wasiuta (Canada), Adam Bandler (USA) 
  • Delusional Mandala, Lu Yang (China) 
  • Virtual Interior Istanbul, Annett Zinsmeister (Germany)

6 Curatorial Interventions

Over the course of the last year (2015-2016), the curators have held graduate seminars on “What is Design?” at Princeton University and Columbia University in order to explore a wide range of topics related to the theme of the Biennial. A joint team of Princeton and Columbia students worked over the summer with the curatorial team to prepare a set of six curatorial interventions to be inserted into the main exhibition of the Biennial. These interventions—Design Has Gone Viral, The Unstable Body, Are We Normal?, Enclosed by Mirrors, Homo-Cellular, and Design in 2 Seconds—present historical and contemporary research to supplement the work of the invited contributors to the Biennial and deepen the reflection on the central question: Are We Human?

In addition to the curatorial interventions, the biennial will include two special projects: the famous “Transparent Man” from the Deutsches Hygiene Museum (whuch will return to Istanbul for the first time since 1938 to be exhibited in the Designing the Body section), and a set of casts of Neolithic human footprints in what is now Istanbul is being exhibited in the Designing Time section, along with some of the original footprints in the original soil.

Superhumanity (in collaboration with e-flux)

Over fifty writers, scientists, artists, architects, designers, philosophers, historians, archaeologists will be addressing “Self-Design” as part of this collaborative project. Nikolaus Hirsch and Anton Vidokle of e-flux, alongside Beatriz Colomina and Mark Wigley, have commissioned 2000-word contributions from different fields that respond to the theme of the Biennal.

Turkey Design Chronology

A long term research project investigating the last two centuries of Turkish design has also been instigated. Representing an attempt to bring together fields such as packaging, graphic design, communication and advertisement, housing, furniture, landscape, industrial buildings, and other fields which have not been addressed from the perspective of design yet, like lighting, toys, music, ceramics, health or non-governmental organisations, within a time frame starting from the Ottoman Tanzimat reform era (beginning around 1839) until the present day. A team of of Turkish experts is being coordinated by Pelin Derviş.

Open Call for Video Submissions

In the spirit of expanding the bandwidth of the Biennial to the widest possible interdisciplinary and intergenerational conversation, Colomina and Wigley launched an Open Call for two minute videos on the question Are We Human? / Biz İnsan mıyız? based on the following eight interlinked propositions:

  • DESIGN IS ALWAYS DESIGN OF THE HUMAN
  • THE HUMAN IS THE DESIGNING ANIMAL
  • OUR SPECIES IS COMPLETELY SUSPENDED IN ENDLESS LAYERS OF DESIGN 
  • DESIGN RADICALLY EXPANDS HUMAN CAPABILITY
  • DESIGN ROUTINELY CONSTRUCTS RADICAL INEQUALITIES
  • DESIGN IS EVEN THE DESIGN OF NEGLECT
  • “GOOD DESIGN” IS AN ANESTHETIC
  • DESIGN WITHOUT ANESTHETIC ASKS URGENT QUESTIONS ABOUT OUR HUMANITY

According to the Biennale, more than 200 videos from 68 cities in 36 countries were submitted. 146 videos that fulfilled the requirements of the Open Call will be presented in a dedicated section within the exhibition itself, and will be made available online. An “international and interdisciplinary” jury evaluated each submission and selected five which will be highlighted in the biennial exhibition and catalogue:

  • Guesthouse, Merve Bedir (Turkey), Alican İnal (The Netherlands)
  • Atrophy, Jonathan Hadari, Simona Katsman (Israel)
  • Autography, Alper Raif İpek (Turkey)
  • Once in a Lifetime Opportunity, Görkem Özdemir (Turkey)
  • Bedrooms of New York, Dimitris Venizelos (Cyprus)

“No Selfie Zone”

According to the curators, the 3rd Istanbul Design Biennial “carries the most complex design-work, the human itself, into the streets and online media, with images of people taking selfies in the mirror.” The flash in these “no-selfies” interrupts the human image, masking the identity of the selfie-taker and enabling the viewer to imagine themselves or others in the image. The over exposed human becomes a mystery, a question mark. In their introduction to the exhibition catalogue, the curators suggest:

This biennial is a kind of mirror. The real work is not just what is on show but in the unexpected and inventive reactions to the surprising reflections one always sees in a mirror.

Beatriz Colomina and Mark Wigley, Curators of the 2016 Istanbul Design Biennial, Discuss “The Design of the Species”
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The 3rd Istanbul Design Biennial (which runs from the 22nd October to the 20th November 2016) is free of charge (except the Istanbul Archaeological Museums will require a museum ticket). You can learn more about the Biennial in this exclusive interview with Colomina and Wigley.

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Aga Khan Award for Architecture 2016 winners announced



Iran’s largest pedestrian bridge, a pink rubberised park by BIG and Zaha Hadid’s first building in Lebanon are among the six winners of this year’s $1 million Aga Khan Award for Architecture (+ slideshow). (more…)

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13 Changes to Your Work Space That Could Improve Your Productivity (And Your Life)


This image was submitted to our "Sketch Your Workspace" reader challenge. To see all 42 submitted drawings, visit the full article <a href='http://ift.tt/2dmcaBC;. Image © Anne Ma

This image was submitted to our "Sketch Your Workspace" reader challenge. To see all 42 submitted drawings, visit the full article <a href='http://ift.tt/2dmcaBC;. Image © Anne Ma

There’s no doubt that architects spend a lot of time in front of a desktop, be it virtual or three-dimensional. In fact, although this statistic is not exclusive to architects, the average time a person now spends sitting down per day is 7.7 hours; in the United States the average is an unbelievable 13 hours. Of course this includes time spent on the train, watching a movie on the sofa, or a whole range of other seated activities, but the vast proportion of this time is likely to be spent working by a desk or laptop.

How can you improve the quality of that time, so it’s both well spent and, ideally, minimized? To have a more efficient, productive—and most importantly, more pleasant—time at work, here are 13 ways to improve your physical and digital workspace.

1. Secure Seating

What’s most important to remember about chairs is that they are different for everyone. In other words, unless you can get a chair specially customized for your body, investing in the most adjustable chair you can find is your best bet. Seeing as architects spend a lot of time at a computer, there are some specifics to keep in mind: firstly, reasonably broad armrests with adjustable heights will provide your arms with more than enough support to get them through a day of typing and clicking.[1]

Another essential factor is being able to vary your seat height, allowing you to align your eyes with your screen; ideally, the screen should be 2-3 inches (5-8 centimeters) above eye level to keep you from hunching forwards.[2] To further prevent that hunch, make sure you have a movable backrest in the vertical as well as horizontal direction. And remember to use it! You don’t want to be sitting on the edge of your seat.


This image was submitted to our "Sketch Your Workspace" reader challenge. To see all 42 submitted drawings, visit the full article <a href='http://ift.tt/2dmcaBC;. Image © Louise Angelina

This image was submitted to our "Sketch Your Workspace" reader challenge. To see all 42 submitted drawings, visit the full article <a href='http://ift.tt/2dmcaBC;. Image © Louise Angelina

2. Reduced Eyestrain

When working late, the harsh glare of a computer screen can seriously mess up your circadian cycle, making the next day an even tougher one. This is almost certainly due to two main causes: the brightness of your screen and its color temperature. Your screen should be about as bright as the rest of your surrounding environment, so if it currently looks like a source of light, turn the brightness down. If, on the contrary, it’s looking a little gray, you may need to turn the brightness up. This is something that most people notice and adjust quite instinctively; the color temperature of a screen, however, is more often overlooked.

Blue wavelengths are generally associated with eyestrain, whereas longer wavelength colors such as orange and red are more pleasant for long-term usage.[3] Your computer screen emits a lot of blue wavelengths, which can be okay during the day, but during the night it can get pretty tiring (while still preventing you from falling asleep). Try downloading f.lux, an application that automatically adjusts the color temperature of your screen depending on your personal daily rhythm. Just remember that colors will vary when your computer is under f.lux, so if you’re working with color in your drawings, you may want to take that into consideration.

3. Comfortable Keyboard

If you’re using a laptop instead of a desktop computer, try to get hold of a laptop stand; it will make the screen-to-eye-level alignment feel less awkward. However contrary to popular belief, a stand that tilts the keyboard away from you is far better than one that tilts towards you. A forward tilt puts unnecessary strain on your wrists, as they have to stay tight and upright.[2] Placing your keyboard at arm’s-length and centered in front of you will improve this even further. If you haven’t already, look into buying an external keyboard and mouse. They will add more flexibility and comfort to your workspace.

4. Warm Lighting

Unfortunately, workplaces around the world seem to use harsh florescent lighting that is often way too bright and feels very cold. Ambient and indirect low lighting is both cozier and much better for your eyes. Again, as with the color temperature of a computer screen, warm “yellow” light tends to be better than “white” light. Whether this light is artificial or natural makes little difference, but even sunlight can be too harsh in certain situations. Adding a curtain to diffuse the light may be a good idea if you’re sitting by a window. Adjusting your desk so that it is adjacent to a window, as opposed to being in front of one, will also help to reduce light intensity and screen glare.[3]


This image was submitted to our "Sketch Your Workspace" reader challenge. To see all 42 submitted drawings, visit the full article <a href='http://ift.tt/2dmcaBC;. Image © Juan Carlos Figuera

This image was submitted to our "Sketch Your Workspace" reader challenge. To see all 42 submitted drawings, visit the full article <a href='http://ift.tt/2dmcaBC;. Image © Juan Carlos Figuera

5. Feng Shui

We’re mostly discussing the items on and by your desk, but what about the desk itself? How does it fit into its context? Often a desk is assigned to you, but if you’re lucky enough to have the liberty to choose, here are some things to consider. As creative people, it’s necessary for architects to brainstorm and review ideas with others. Sitting next to or across from someone you can critically discuss with is crucial to squeezing the most out of a concept.

Workspaces will usually also contain livelier spaces (such as by an entrance or busy walkway) as well as calmer corners. As a general rule, quiet spaces allow for more concentration and productivity, however if you end up in a more animated space, take the opportunity to observe the people around you; as architects, paying attention to the way people interact with their surroundings is an invaluable tool. If the noise ends up getting too distracting after all, plug in some headphones to drown out the chatter. When you need to focus, it’s best to listen to instrumental music, as the lack of human voices will reduce distraction. Alternatively you can use white noise generators to avoid distracting noise altogether; websites like Noisli even allow you to create custom white noise, with a number of different sounds you can mix together to your liking.

6. Healthy Snacking

Snacks can be the most attractive way of procrastinating when you have important work to get done. Yet if done right, they can be the key to sustaining your creativity and happiness.[4] Having a well-stocked snack box with healthy foods such as almonds or fruits close by or on your desktop will make it easier for you to avoid the desire to get up and wander around in the search for an unhealthy snack. Furthermore, you will probably end up having several small “meals” over the course of the day, instead of the standard three large meals usually consumed. This helps to maintain steady blood sugar levels, instead of causing sugar highs and lows that lead to unexpected mood swings and sudden fatigue.

7. Creative Messiness

Studies have shown that messy spaces foster creativity, contrary to the Nordic minimalist interior visions of many architecture firms nowadays.[5] And before you think, “productivity,” that has been covered as well: participants of a creative challenge produced about the same number of solutions in a tidy space as in a messy space—except the ideas generated in a messy space were measured to be 28% more creative (and yes, apparently you can reliably measure creativity). Needless to say, there are exceptions to every rule, but when in doubt, don’t be afraid to make a mess.

8. Organized Files

Despite the scientific endorsement of messiness, there are still certain things that are best kept under strict organization—more specifically, all the files on your desktop and hard drive. If not properly named, finding files and folders on your computer can become quite difficult to say the least. Taking that extra effort to give your file a proper title, including any important dates and specifications, can save you enormous amounts of time when those files need resurfacing in the future. Backing them all up on an external hard drive or cloud storage is another good investment that will save you a lot of heartbreak in the unfortunate event of a malfunctioning computer.

9. Shelves vs Drawers

Storage space isn’t limited to the virtual desktop; we still catalog and store many objects and files in our physical space, most often on shelves or in drawers. Although both have their advantages, open shelves are more in line with our visual profession, as everything can be easily seen and located. This also follows the theory that messiness provokes creativity; having an abundance of visual stimuli can evoke inspiration from unexpected places.


This image was submitted to our "Sketch Your Workspace" reader challenge. To see all 42 submitted drawings, visit the full article <a href='http://ift.tt/2dmcaBC;. Image © Dovydas Krasauskas

This image was submitted to our "Sketch Your Workspace" reader challenge. To see all 42 submitted drawings, visit the full article <a href='http://ift.tt/2dmcaBC;. Image © Dovydas Krasauskas

10. Interaction Between Virtual and Physical

As architects, an understanding of the relationship between virtual and physical materials is imperative. Therefore, having something as simple as a pinup board, where digital drawings and visualizations can be hung up and reviewed by hand, can make a world of difference. More futuristic tools such as the Smart Writing Set make the transition between virtual and physical even more fluid. What’s important is not to leave an idea in one form, but to set up an effective transfer system between materials.

11. Dual Screens

Having two screens can be a great advantage if you don’t have a large display, showcasing a digital drawing up on one screen, and specifications on another. The disadvantage of this is that it quickly gets distracting; having that second screen will be a constant fight for your attention, guiding it away from that visualization you should really be focusing on.[6] An alternative could be to have a large screen for your computer or laptop, accompanied by a smaller tablet used in emergency situations, or when you’d really prefer not to constantly be shifting between tabs. The benefit of the tablet is that it can be locked away when you’re done with that task, reducing the likelihood of distractions.

12. Controlled Notifications

Notifications can be great when they’re relevant, and frustrating when they’re not. Filtering your notifications between “need to know,” “nice to know,” and “useless” will help you stay focused on what you’re doing, while still keeping you updated on information you need. Altering which notifications alert with a vibration, and which with a silent pop-up (or nothing at all), can easily be done through notification settings.


This image was submitted to our "Sketch Your Workspace" reader challenge. To see all 42 submitted drawings, visit the full article <a href='http://ift.tt/2dmcaBC;. Image © Tudor Adina-Mihaela

This image was submitted to our "Sketch Your Workspace" reader challenge. To see all 42 submitted drawings, visit the full article <a href='http://ift.tt/2dmcaBC;. Image © Tudor Adina-Mihaela

13. Synced Calendar

Set up a calendar system that works on all your devices, across all your necessary activities and appointments. Minimizing your calendar to one platform will, firstly, save a lot of time as everything is in one place, and secondly, prevent you from worrying about your memory.[7] Getting into the habit of putting all your events and deadlines onto one system will significantly reduce the chances of forgetting something, instead directing full focus towards your work.

Now, enjoy your new and improved creative space.

The images used in this article were submitted to our “Sketch Your Workspace” reader challenge. To see all 42 submitted drawings, visit the full article here.

References:

  1. Unknown. “Ergonomic Chair.” Government website. Canadian Centre for Occupational Health and Safety. N.p., 5 Mar. 2014. Web. 27 Sept. 2016.
  2. Saltsman, Peter. “Everything You Know about Sitting Ergonomically Is Wrong.” Gear Patrol. N.p., 6 May 2015. Web. 27 Sept. 2016.
  3. Heiting, Gary, and Larry K. Wan. “Computer Eye Strain: 10 Steps For Relief.” All About Vision. N.p., 22 Sept. 2016. Web. 27 Sept. 2016.
  4. Friedman, Ron. “What You Eat Affects Your Productivity.” Harvard Business Review. N.p., 17 Oct. 2014. Web. 27 Sept. 2016.
  5. Vohs, Kathleen D. “It’s Not ‘Mess’. It’s Creativity.” News. The New York Times. N.p., 13 Sept. 2013. Web. 27 Sept. 2016.
  6. Manjoo, Farhad. “Discovering Two Screens Aren’t Better Than One.” News. The New York Times. N.p., 19 Mar. 2014. Web. 27 Sept. 2016.
  7. Habit Memory – Humans Clearly Can Acquire and Retain Knowledge through Repetition.” News Medical Life Sciences. N.p., 27 July 2005. Web. 27 Sept. 2016.

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5 Freelancing Tips That Will Make you Successful

A lot of people don’t like the idea of being tied up to a company. The thought of being stuck in a 9 to 5 job isn’t only stressful; it can also be really frustrating. This is one of the most common reasons why tons of people are now looking for the best freelance tips that can help them transition to a different career.

If you are seriously considering leaving your work to take on a freelancing job, here are some ideas to help you out.

1. Choose Your Platform

Each person has his own set of skills. If you are going to take a freelancing career, you have to know what platform can help you maximize your talents.

There are lots of platforms to choose from when you search online. You can turn to iWriter or Freelancer if you wish to write. If you have a very creative mind, you can work on digital art projects. There are also large platforms, such as Fiverr, that offer opportunities for a wide range of skills.

2. Do Your Research

freelancer-programmer

To be successful, you need to know what will work best for your career. The idea is to understand your industry and research the methods that will make you succeed.

One good trick is to look at the successful freelancers in your field. Study how they get their work done and how they market themselves.

Do they have their own website? Are they making use of a portfolio?

There are actually tons of choices when it comes to methods. The right one, however, will depend on your preference and capabilities.

Writers and artists, for example, need a good portfolio that will showcase their creativity. Using DeviantArt or starting your own blog can help you expose and showcase your work. If you prefer to work with video and audio projects, you can try YouTube or Soundcloud.

Every industry is different. Doing your research is vital so that you won’t have to waste your time, money and effort in a platform and method that will not work for you.

See Also: 10 Productivity Musts for Freelancers

3. Understand your Audience

Unless you want to market yourself as a Jack of All Trades, Master of None, you need to know your target audience. They are going to be a major part of your success.

For example, if you offer abstract artwork, then trying to sell it to people who don’t appreciate such form of art may not work. In case your passion is in creating music for infomercials, then you’ll probably have a hard time advertising it to TV show and movie producers.

If you’re not yet sure about what type of audience you should target, it’s best if you can do your homework and study your field first. Researching for their demographics and interest can help you get a better shot at success.

4. Prepare for Problems

freelancing-problems

Prepare for any potential issues. Without proper planning and preparation, you’ll likely struggle with your career.

One good way to prepare yourself is to create a list of the most common issues freelancers in your field face. After creating your list, try to think of possible solutions to these issues. Make sure that they are easy to implement and are effective.

For you to succeed, you need to know your niche like the back of your hand. You should know its strengths and weaknesses as well as its ups and downs.

5. Know Your Advantages

With so many people to compete with, you need to know what your strengths are.

What do you offer that others do not? What makes you stand out?

If you are just starting out, you need to give people a good reason why they should pick you. This can be a bit hard at this stage since you don’t have the portfolio or experience to back your skills yet. However, once you’ve built a good reputation, you will no longer find it hard to convince people to choose you over other freelancers.

See Also: 7 Convincing Reasons for Working as a Freelancer 

When you choose to become a freelancer, you should aim to be more personable. Since your most powerful asset is yourself and your skills, you need to know how you can strengthen them so that you can make the most out of your new career. By following these freelance tips, you’ll surely be on your way to the top.

About the Author:

My name is Frank Lavine. Writer for PersonalityDevelopmentMastery.com, the site where people are encouraged to live actively and take charge of their lives.

 

The post 5 Freelancing Tips That Will Make you Successful appeared first on Dumb Little Man.

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Selected: Taganay by Kordan

We’ve just returned from amazing hiking adventure in Taganay national park, Ural mountains. Taganay is a winter paradise for hiking! This sunrise was one of the most incredible in my life: the light changed every second, and veils of mist were floating in the air shining with first rays of sun.
Join my adventures: DanielKordan.com

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Benjamin Hubert designs mix-and-match Pair Chair for Fritz Hansen



London Design Festival 2016: Benjamin Hubert has designed a modular chair for Fritz Hansen that has over 8,000 possible unique combinations (+ slideshow). (more…)

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A Contemporary Home in Son Vida