Carquero Arquitectura restores ancient Matrera Castle with contemporary elements



A+Awards: Spanish firm Carquero Arquitectura received a 2016 Architizer A+Award for this restoration of a crumbling hilltop castle near Cádiz. (more…)

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Zaha Hadid’s final furniture collection for David Gill is based on mid-century antiques



Zaha Hadid‘s final furniture collection for London’s David Gill Gallery is made of walnut and leather, a reference to antique furniture from the 50s and 60s (+ slideshow). (more…)

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Casino and Hotel Ovalle / Turner Arquitectos


© Felipe Díaz Contardo

© Felipe Díaz Contardo


© Felipe Díaz Contardo


© Felipe Díaz Contardo


© Felipe Díaz Contardo


© Felipe Díaz Contardo

  • Architects: Turner Arquitectos
  • Location: Ovalle, Coquimbo Region, Chile
  • Design Team: Patrick Turner, Josefina Vergara, Gastón Fuenzalida
  • Area: 14020 sqm
  • Project Year: 2016
  • Photographs: Felipe Díaz Contardo
  • Owner: Ovalle Casino Resort
  • Calculations: Rafael Gatica
  • Construction: Mena y Ovalle
  • Landscape: Jadue – Livingstone
  • Lights: Estudio Par
  • Weather: IPC CLIMA
  • Sanitary: Urbano Proyectos
  • Electricity: REHLEC

© Felipe Díaz Contardo

© Felipe Díaz Contardo

From the architect. About 3 kms from the city center, away from the urban grid, stands the Casino and Hotel Ovalle, founding a citadel in the middle of the valley of the Limarí. As well as the ancient inhabitants of the valley settled to the interior of the gullies; real cracks that striped the central plateau of the valley, this intervention aims to constitute a new gully on this new site. This crack seeks to give refuge through its nooks, which generate a sequence of indoor and outdoor spaces that are hidden from the outside traffic and tracks, favoring the calm and rest.


© Felipe Díaz Contardo

© Felipe Díaz Contardo

A large perimeter stone pirca delimits the living space of this new citadel. On it lie the volumes that contain the various components of the architectural program forming a square floor plan, which cuts through diagonally, forming the central crack of convergence. Making it seem as if this monolithic and hermetic volume was carved from the inside toward the outside, taking place through the stone materials, generating a crack and leaving the perimeter uncarved.


© Felipe Díaz Contardo

© Felipe Díaz Contardo

Except from the hotel, all other buildings are quite airtight, with walls veneered in stone found in the surroundings, giving a vernacular sense, and referring to the rocky walls of the gullies of the valley of the Limarí.


© Felipe Díaz Contardo

© Felipe Díaz Contardo

Planta segundo nivel

Planta segundo nivel

© Felipe Díaz Contardo

© Felipe Díaz Contardo

Each volume and its respective form accuse in a very subtle way what happens inside. The Casino and Ball Room collectively form a large box in a single floor, which is accessed from 2 opposite directions and receives a botanical garden on the roof, where the main species of cacti from the region are grown. On the other side of the central crack are located the Hotel and the Spa, which despite being connected, are formed in a completely different language, responding to the program in its interior, but maintaining a colloquial character. The hotel is distinguished by its metal cladding, inspired by the diaguita culture and their geometric forms, emulating a Greca. The Spa is a series of enclosed volumes arranged along 75 meters. Each one of these blocks suites heated swimming pools, body treatments rooms and other similar uses, topping off at the end with the outdoor swimming pool. Towards the end of the path stands the Diaguita Museum, a large monolith cube in board exposed concrete, striped by cuts of zenithal light. 


© Felipe Díaz Contardo

© Felipe Díaz Contardo

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Renault replaces doors with a sliding roof for Trezor concept car



French car manufacturer Renault has unveiled its latest concept car, which features a red windscreen and a roof that “opens like the lid of a jewellery box” (+ movie). (more…)

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Dezeen Jobs: latest jobs update

Dezeen Jobs architecture and design recruitment

See the latest from our recruitment site Dezeen Jobs, including positions at Glithero, 20th Century Fox and Micha Weidmann Studio, which created Dezeen’s website and visual identity. This is also the last chance to apply for roles with the Metropolitan Museum of Art, Caruso St John Architects, Hassell and more… (more…)

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Dezeen Jobs: latest jobs update

Dezeen Jobs architecture and design recruitment

See the latest from our recruitment site Dezeen Jobs, including positions at Glithero, 20th Century Fox and Micha Weidmann Studio, which created Dezeen’s website and visual identity. This is also the last chance to apply for roles with the Metropolitan Museum of Art, Caruso St John Architects, Hassell and more… (more…)

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House Aartrijke / Atelier Tom Vanhee


© Filip Dujardin

© Filip Dujardin


© Filip Dujardin


© Filip Dujardin


© Filip Dujardin


© Filip Dujardin

  • Architects: Atelier Tom Vanhee
  • Location: Aartrijke, 8211 Zedelgem, Belgium
  • Architect In Charge: Tom Vanhee
  • Area: 318.0 sqm
  • Project Year: 2016
  • Photographs: Filip Dujardin
  • Stability: LIME

© Filip Dujardin

© Filip Dujardin

From the architect. The former farmhouse is situated in an agricultural area. The typology of the existing building was used in a contemporary way to enlarge the dwelling. We added two new volumes with a pitched roof connected with the existing volume. Two chimney shaped skylights create light and a view on to the first floor. A third chimney houses the air outlet of the heat pump. Old and new collaborate together, while both remain clearly visible. 


© Filip Dujardin

© Filip Dujardin

Section

Section

© Filip Dujardin

© Filip Dujardin

The new volumes are finished in wood. The old brick exterior is felt inside when entering the house. The new stairs are a reminder of the pre-existing mouldering stair that was removed. The buttresses and strips of brick in the floor will show the former layout of the barn. The double height in the dwelling makes the living areas more spacious. A new pre-weathered zinc roof connects the buildings into a whole. In addition to the replacement of the old joinery with new windows, the old volume opens up to the landscape on the rear side. Simple uniform windows according to the golden ratio characterize the construction.


© Filip Dujardin

© Filip Dujardin

The former building contains the dining room and sitting room, the kitchen, a storage room and toilet, four large bedrooms and two bathrooms. The extension accommodates the entrance hall, circulation spaces, storage space, technical facilities and a garage.


© Filip Dujardin

© Filip Dujardin

Floor Plan

Floor Plan

© Filip Dujardin

© Filip Dujardin

Floor Plan

Floor Plan

© Filip Dujardin

© Filip Dujardin

Both the former building and the new buildings are properly insulated (retaining the exterior brick wall) to create a low energy house. The house is mainly heated by an air-water heat pump with low temperature floor heating and radiators. Photovoltaic panels supply most of the electricity. All details are designed and implemented airtight.


© Filip Dujardin

© Filip Dujardin

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Stranger Things Rendered in Amazing Plans

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via GIPHY

Maybe it’s the eighties nostalgia. Maybe it’s the cast of lovable characters (a few reminiscent of The Goonies). Or maybe it’s just a break from reality via a fantastical monster. Whatever your reason for watching (binging) it, the hit Netflix series Stranger Things has left fans yearning for Season 2. 

Till then, we have the next best thing: drawings of two major S.T. settings from architect Boryana Ilieva, who creates studies of space and light in cinematic architecture. Warning: the following contains spoilers regarding the first season.


Copyright Wikimedia user Lowtrucks - Own work, CC BY-SA 4.0


via Boryana Ilieva


via Boryana Ilieva


via Boryana Ilieva

 The first episode of Stranger Things introduces us to a crew of geeky tweens playing “Dungeons and Dragons” in ring leader Mike Wheeler’s basement. (Think basic eighties furniture and walkie-talkies strewn about.) This room is later used to sequester Eleven (Elle for short), the psychokinetic runaway fleeing a government lab.


via Boryana Ilieva

via Boryana Ilieva

A quick flight upstairs is the bedroom of Mike’s older sister, Nancy Wheeler, the quintessential role model dating a classic sleaze ball. Admittedly, the minor drama in Nancy’s subplot provides a breather throughout the series. 


via Boryana Ilieva

via Boryana Ilieva

Although the nuclear family — and their home “the two-story house at the end of the cul-de-sac,” — may look picture perfect, secrets inundate this household. We all remember when Nancy’s boyfriend snuck in through the window. And while it remains Eleven’s hiding spot for most of the series, this particular setting feels like a respite in contrast to Will’s home. We’ll take this false sense of security over the “upside down” anytime!


via Boryana Ilieva

via Boryana Ilieva

As ominous as those Christmas lights are, they certainly add a quaint charm to this beautiful plan of Will Byers’ home. This setting’s anxiety-ridden scenes appear innate to its design, however. Does that hallway seem extra long and narrow? The amount of time it takes Will to race down it leaves viewers on the edge of their seats.  While interactions between these walls (literally) remain sinister, the colors of this particular drawing express the abode’s impending doom.

At the end of this evaluation, one can only feel sorry for Jonathan, the good-guy dealing with the resulting panic. 

For more from Boryana Ilieva check out her Instagram account

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Complete Collection of Participants and Projects for the 2016 Istanbul Design Biennial Revealed


Human Helmet, Daft Punk (2005). . Image Courtesy of Istanbul Design Biennial

Human Helmet, Daft Punk (2005). . Image Courtesy of Istanbul Design Biennial

As the month-long 3rd Istanbul Design Biennial draws near, the Istanbul Foundation for Culture and Arts (İKSV) have revealed a full list of projects and participants. Curated by Beatriz Colomina and Mark Wigley, the biennial—which is titled Are We Human? The Design of the Species: 2 seconds, 2 days, 2 years, 200 years, 200,000 years—will revolve around one pressing provocation: that design itself needs to be redesigned.

Presenting more than 70 projects from five continents by designers, architects, artists, theorists, choreographers, filmmakers, historians, archaeologists, scientists, laboratories, institutes and NGOs, the exhibitions will be spatialized by Andrés Jaque and the Office for Political Innovation and spread across five main venues – the Galata Greek Primary School, Studio-X Istanbul and Depo in Karaköy, Alt Art Space in Bomonti, and the Istanbul Archaeological Museums in Sultanahmet. The work of a dense array of international writers, video makers, and designer researchers will also be presented online.

70 Projects Presented in Four “Clouds”

Aimed at rethinking design for an age in which design has gone viral, the biennial is organised in four overlapping “clouds” of projects:

  • Designing the Body explores all the different ways in which the human body itself is a highly unstable artefact that is continually reconstructed, from the unique way our hands work to the latest research on the brain. Every dimension of the human is continuously adjusted, augmented or replaced. 
  • Designing the Planet asks us to rethink the human design of vast territories and ecologies. The human radiates design in all directions and encrusts the planet in layer upon layer of artifacts as a kind of geology. 
  • Designing Life looks at the new forms of mechanical, electronic and biological life that are being crafted. A fusion of machines, organisms, computation, and genetics is moving from the laboratory into everyday life, the land, the air, and the oceans. 
  • Designing Time presents a unique archaeology ranging from the deep time of the very first human tools and ornaments to the ways in which social media allows humans to redesign themselves and their artefacts in as little as two seconds. 

Invited Projects and Participants

  • The Shepherd, Bager Akbay (Turkey)
  • Mutant Space, Atif Akin (Turkey)
  • Observer Affect / Observer Effect, Zeynep Çelik Alexander (Turkey), Vanessa Heddle, Elliott Sturtevant (Canada)
  • Mixed Being, Lucia Allais (United Kingdom/Italy)
  • Archaeology of Things Larger than Earth, Pedro Alonso and Hugo Palmarola (Chile)
  • Milano Animal City, Stefano Boeri (Italy)
  • Window Behaviorology, Atelier Bow-Wow / Yoshiharu Tsukamoto Laboratory at Tokyo Institute of Technology / YKK AP Window Research Institute (Japan)
  • Space Design by Galina Balashova, Galina Balashova (Russia), Philipp Meuser (Germany)
  • Fictional Humanisms: A Critical Reportage, Marco Brizzi & Davide Rapp (Italy)
  • 1 Brain, 100 Billion Neurons, 100 Trillion connections, Brown Institute for Media Innovation, Center for Spatial Research with the Zuckerman Institute, Columbia University (USA) 
  • Texas City Landscan, Center for Land Use Interpretation (USA) 
  • Conflict Urbanism: Aleppo, Laura Kurgan (South Africa/USA) and the Center for Spatial Research (USA)
  • The Immortal, Revital Cohen (United Kingdom), Tuur Van Balen (Belgium) 
  • Going Fluid: The Cosmetic Protocols of Gangnam, Common Accounts, Igor Bragado (Spain), Miles Gertler (Canada)
  • Art Fiction François Dallegret (Canada) 
  • Human Treasure, Tacita Dean (United Kingdom) 
  • Kontrollraum / Control Room, Thomas Demand (Germany) 
  • Unspoken, Diller Scofidio + Renfro (USA) 
  • World Brain: Automatism, Stéphane Dougoutin (France), Gwenola Wagon (Canada)
  • The Unstable Object (II), Daniel Eisenberg (USA)
  • You will not be able to do it, Keller Easterling (USA)
  • The Designer Designed by the Humans, estudioHerreros (Spain)
  • Portable Indo Pacific, Fake Industries Architectural Agonism and UTS (Spain/Australia)
  • A Natural History of Human Rights, Forensic Architecture in collaboration with FIBAR: Baltasar Garzón, m7red and Irendra Radjawali (United Kingdom/Spain/Brazil/Argentina)
  • City of Abstracts and Lectures from Improvisation Technologies, William Forsythe (Germany/USA)
  • The Breaking Point, or The Paradox of Origins, Anselm Franke (Germany)
  • Welcome to the Anthropocene, Globaïa (Canada) 
  • Space Debris 1957-2016, Stuart Grey (United Kingdom)
  • 5TH HELENA, Mathew Hale (United Kingdom)
  • 51Sprints, Het Nieuwe Instituut (Netherlands) 
  • City of 7 Billion, Joyce Hsiang, Bimal Mendis (USA)
  • MUSSELxCHOIR, Natalie Jeremijenko (Australia)
  • GUINEA PIGS; A Minor History of Engineered Man, Lydia Kallipoliti, Andreas Theodoridis (Greece/USA) 
  • Anatomy and Safe, Ali Kazma (Turkey) 
  • “It is obvious from the map,” Thomas Keenan (USA) and Sohrab Mohebbi (Iran), with Charles Heller (USA) and Lorenzo Pezzani (Italy)
  • Embodied Computation, Axel Kilian (Germany)
  • The Perfect Human, Jørgen Leth (Denmark)
  • The Anthropophagic Body and the City: Flavio de Carvalho, Jose Lirá (Brazil)
  • Open Future, The Living / Sculpting Evolution Group, MIT Media Lab (USA)
  • Maropeng Acts I & II, Lesley Lokko (Ghana)
  • Memex, Marshmallow Laser Feast, Analog, FBFX, Duologue (United Kingdom) 
  • Köçek Dance Floor, m-a-u-s-e-r (Germany/Turkey)
  • Glitter Disaster, McEwen Studio (USA)
  • The Institute of Isolation, Lucy McRae in collaboration with Lotje Sodderland (United Kingdom)
  • Ines-table, Enric Miralles (Spain)& Benedetta Tagliabue (Italy)
  • Manchas Mies, Domi Mora (Spain)
  • An Unfinished Encyclopedia of Scale Figures Without Architecture / Model Furniture, MOS Architects (USA) 
  • Architektur / Räume / Gesten, Antoni Muntadas (Spain)
  • Nine Islands: Matters Around Architecture, NEMESTUDIO, Neyran Turan & Mete Sonmez (Turkey)
  • Please let me go, away…, New Territories / M4 with Pierre Huyghe (Thailand/France)
  • Frederick Kiesler’s Magic Architecture: Caves, Animals, and Tools from the Prehistoric to the Atomic Era, Spyros Papapetros (Greece)
  • A Media Archaeology of Ingenious Designs, Jussi Parikka (Finland), Ayhan Ayteş (Turkey)
  • Objects of Daydreaming, PATTU, Cem Kozar, Işıl Ünal (Turkey)
  • South Africa on the Cusp of Revolution, Martha Rosler (USA)
  • Beirut Bombastic!, Rana Salam (Lebanon) 
  • White on White, Alfredo Thiermann & Ariel Bustamante (Chile)
  • Spidernauts… Dark webs…, Tomás Saraceno (Argentina)
  • The Connectome: A New Dimension of Humanity, Seung Lab, H. Sebastion Seung & Amie R. Sterling (USA)
  • The Visit, SO? (Turkey)
  • Autonomy of Images, Hito Steyerl (Germany)
  • Portable Person, Studio Works (USA) 
  • Archaeology of Violence (The Forest as Design), Paulo Tavares (Brazil) & Armin Linke (Germany)
  • The Microbial Design Studio: 30-day Simit Diet, Orkan Telhan (Turkey)
  • Museum of Oil—Deep Space and After Fire Territorial Agency (Italy/Finland/United Kingdom)
  • Voyager—Humanity in Interstellar Space, Universal Space Program, Evangelos Kotsioris (Greece) and Rutger Huiberts (Netherlands) 
  • The Hand—The Whole Man in Miniature, Madelon Vriesendrop (Netherlands)
  • Detox USA, Mark Wasiuta (Canada), Florencia Alvarez (Argentina) 
  • Information Fall-Out: Buckminster Fuller’s World Game, Mark Wasiuta (Canada), Adam Bandler (USA) 
  • Delusional Mandala, Lu Yang (China) 
  • Virtual Interior Istanbul, Annett Zinsmeister (Germany)

6 Curatorial Interventions

Over the course of the last year (2015-2016), the curators have held graduate seminars on “What is Design?” at Princeton University and Columbia University in order to explore a wide range of topics related to the theme of the Biennial. A joint team of Princeton and Columbia students worked over the summer with the curatorial team to prepare a set of six curatorial interventions to be inserted into the main exhibition of the Biennial. These interventions—Design Has Gone Viral, The Unstable Body, Are We Normal?, Enclosed by Mirrors, Homo-Cellular, and Design in 2 Seconds—present historical and contemporary research to supplement the work of the invited contributors to the Biennial and deepen the reflection on the central question: Are We Human?

In addition to the curatorial interventions, the biennial will include two special projects: the famous “Transparent Man” from the Deutsches Hygiene Museum (whuch will return to Istanbul for the first time since 1938 to be exhibited in the Designing the Body section), and a set of casts of Neolithic human footprints in what is now Istanbul is being exhibited in the Designing Time section, along with some of the original footprints in the original soil.

Superhumanity (in collaboration with e-flux)

Over fifty writers, scientists, artists, architects, designers, philosophers, historians, archaeologists will be addressing “Self-Design” as part of this collaborative project. Nikolaus Hirsch and Anton Vidokle of e-flux, alongside Beatriz Colomina and Mark Wigley, have commissioned 2000-word contributions from different fields that respond to the theme of the Biennal.

Turkey Design Chronology

A long term research project investigating the last two centuries of Turkish design has also been instigated. Representing an attempt to bring together fields such as packaging, graphic design, communication and advertisement, housing, furniture, landscape, industrial buildings, and other fields which have not been addressed from the perspective of design yet, like lighting, toys, music, ceramics, health or non-governmental organisations, within a time frame starting from the Ottoman Tanzimat reform era (beginning around 1839) until the present day. A team of of Turkish experts is being coordinated by Pelin Derviş.

Open Call for Video Submissions

In the spirit of expanding the bandwidth of the Biennial to the widest possible interdisciplinary and intergenerational conversation, Colomina and Wigley launched an Open Call for two minute videos on the question Are We Human? / Biz İnsan mıyız? based on the following eight interlinked propositions:

  • DESIGN IS ALWAYS DESIGN OF THE HUMAN
  • THE HUMAN IS THE DESIGNING ANIMAL
  • OUR SPECIES IS COMPLETELY SUSPENDED IN ENDLESS LAYERS OF DESIGN 
  • DESIGN RADICALLY EXPANDS HUMAN CAPABILITY
  • DESIGN ROUTINELY CONSTRUCTS RADICAL INEQUALITIES
  • DESIGN IS EVEN THE DESIGN OF NEGLECT
  • “GOOD DESIGN” IS AN ANESTHETIC
  • DESIGN WITHOUT ANESTHETIC ASKS URGENT QUESTIONS ABOUT OUR HUMANITY

According to the Biennale, more than 200 videos from 68 cities in 36 countries were submitted. 146 videos that fulfilled the requirements of the Open Call will be presented in a dedicated section within the exhibition itself, and will be made available online. An “international and interdisciplinary” jury evaluated each submission and selected five which will be highlighted in the biennial exhibition and catalogue:

  • Guesthouse, Merve Bedir (Turkey), Alican İnal (The Netherlands)
  • Atrophy, Jonathan Hadari, Simona Katsman (Israel)
  • Autography, Alper Raif İpek (Turkey)
  • Once in a Lifetime Opportunity, Görkem Özdemir (Turkey)
  • Bedrooms of New York, Dimitris Venizelos (Cyprus)

“No Selfie Zone”

According to the curators, the 3rd Istanbul Design Biennial “carries the most complex design-work, the human itself, into the streets and online media, with images of people taking selfies in the mirror.” The flash in these “no-selfies” interrupts the human image, masking the identity of the selfie-taker and enabling the viewer to imagine themselves or others in the image. The over exposed human becomes a mystery, a question mark. In their introduction to the exhibition catalogue, the curators suggest:

This biennial is a kind of mirror. The real work is not just what is on show but in the unexpected and inventive reactions to the surprising reflections one always sees in a mirror.

Beatriz Colomina and Mark Wigley, Curators of the 2016 Istanbul Design Biennial, Discuss “The Design of the Species”
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The 3rd Istanbul Design Biennial (which runs from the 22nd October to the 20th November 2016) is free of charge (except the Istanbul Archaeological Museums will require a museum ticket). You can learn more about the Biennial in this exclusive interview with Colomina and Wigley.

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Aga Khan Award for Architecture 2016 winners announced



Iran’s largest pedestrian bridge, a pink rubberised park by BIG and Zaha Hadid’s first building in Lebanon are among the six winners of this year’s $1 million Aga Khan Award for Architecture (+ slideshow). (more…)

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